Lofi_Generator/lib/audio/bassEngine.ts
Avery Felts 0f17775f3f Add multi-genre support and expanded instrument options
- Add 4 genres: Hip Hop, Classical, Trap, Pop with unique patterns
- Add new instrument layers: Bass, Brass, Piano
- Each layer now has 4 instrument variations to choose from
- Add genre-specific drum patterns, chord progressions, and melodies
- Add duration control (1-10 minutes)
- Rename app to "Beat Generator" with modern gradient header
- Redesign UI with 2-column instrument grid layout
- Add color-coded accent for each instrument section

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 17:57:12 -07:00

118 lines
3.2 KiB
TypeScript

import * as Tone from 'tone';
import { BassType, Genre } from '@/types/audio';
import { getRandomBassPattern } from './patterns';
export class BassEngine {
private synth: Tone.MonoSynth | null = null;
private sequence: Tone.Sequence | null = null;
private pattern: (string | null)[];
private output: Tone.Gain;
private filter: Tone.Filter;
private currentType: BassType = 'synth';
private genre: Genre = 'hiphop';
constructor(destination: Tone.InputNode) {
this.output = new Tone.Gain(0.6);
this.filter = new Tone.Filter({
frequency: 800,
type: 'lowpass',
rolloff: -24,
});
this.filter.connect(this.output);
this.output.connect(destination);
this.pattern = getRandomBassPattern(this.genre);
this.createSynth('synth');
}
private createSynth(type: BassType): void {
if (this.synth) {
this.synth.dispose();
}
const configs: Record<BassType, Partial<Tone.MonoSynthOptions>> = {
synth: {
oscillator: { type: 'sawtooth' },
envelope: { attack: 0.01, decay: 0.3, sustain: 0.4, release: 0.2 },
filterEnvelope: { attack: 0.01, decay: 0.2, sustain: 0.5, release: 0.2, baseFrequency: 200, octaves: 2 },
},
sub: {
oscillator: { type: 'sine' },
envelope: { attack: 0.02, decay: 0.5, sustain: 0.8, release: 0.4 },
filterEnvelope: { attack: 0.01, decay: 0.1, sustain: 1, release: 0.1, baseFrequency: 100, octaves: 1 },
},
electric: {
oscillator: { type: 'triangle' },
envelope: { attack: 0.005, decay: 0.2, sustain: 0.3, release: 0.15 },
filterEnvelope: { attack: 0.01, decay: 0.15, sustain: 0.4, release: 0.2, baseFrequency: 300, octaves: 2.5 },
},
upright: {
oscillator: { type: 'triangle' },
envelope: { attack: 0.02, decay: 0.4, sustain: 0.2, release: 0.3 },
filterEnvelope: { attack: 0.02, decay: 0.3, sustain: 0.3, release: 0.3, baseFrequency: 250, octaves: 1.5 },
},
};
this.synth = new Tone.MonoSynth(configs[type]);
this.synth.volume.value = -6;
this.synth.connect(this.filter);
this.currentType = type;
}
setInstrument(type: BassType): void {
this.createSynth(type);
}
setGenre(genre: Genre): void {
this.genre = genre;
this.pattern = getRandomBassPattern(genre);
if (this.sequence) {
this.createSequence();
}
}
createSequence(): void {
if (this.sequence) {
this.sequence.dispose();
}
const steps = Array.from({ length: 16 }, (_, i) => i);
this.sequence = new Tone.Sequence(
(time, step) => {
const note = this.pattern[step];
if (note && this.synth) {
this.synth.triggerAttackRelease(note, '8n', time, 0.7);
}
},
steps,
'16n'
);
this.sequence.start(0);
}
randomize(): void {
this.pattern = getRandomBassPattern(this.genre);
if (this.sequence) {
this.createSequence();
}
}
setVolume(volume: number): void {
this.output.gain.rampTo(volume, 0.1);
}
mute(muted: boolean): void {
this.output.gain.rampTo(muted ? 0 : 0.6, 0.1);
}
dispose(): void {
this.sequence?.dispose();
this.synth?.dispose();
this.filter.dispose();
this.output.dispose();
}
}