diff --git a/public/apple-touch-icon.png b/public/apple-touch-icon.png new file mode 100644 index 0000000..e80950d Binary files /dev/null and b/public/apple-touch-icon.png differ diff --git a/public/favicon-192.png b/public/favicon-192.png new file mode 100644 index 0000000..c11fbd3 Binary files /dev/null and b/public/favicon-192.png differ diff --git a/public/favicon-32.png b/public/favicon-32.png new file mode 100644 index 0000000..d34b406 Binary files /dev/null and b/public/favicon-32.png differ diff --git a/public/favicon.ico b/public/favicon.ico new file mode 100644 index 0000000..cc0e952 Binary files /dev/null and b/public/favicon.ico differ diff --git a/src/components/BaseHead.astro b/src/components/BaseHead.astro index 20ebd1c..c98b9e5 100644 --- a/src/components/BaseHead.astro +++ b/src/components/BaseHead.astro @@ -20,7 +20,10 @@ const { title, description, image = FallbackImage } = Astro.props; - + + + + -
- Running my own VFX studio while taking on select freelance projects. I bridge the gap between - creative vision and technical execution. -
- - Visit Biohazard VFX - -- Founded and continue to lead a VFX studio specializing in high-end commercial and music video work. - Delivered projects for Post Malone, ENHYPEN, and Nike. Architected a custom pipeline combining cloud and - self-hosted infrastructure. -
-- Led Biohazard VFX team (60+ artists) alongside director Felix Brady to create a brand film - for G-Star Raw. -
- -- Managed full CG environments in Blender/Houdini and integrated AI/ML workflows (Stable Diffusion reference gen, Copycat cleanup). -
- - Read Case Study - - -- Taking on select freelance compositing and 3D work alongside studio operations. - Previous clients include Abyss Digital and major labels (Atlantic, Interscope) — - David Kushner, Opium, Lil Durk, Don Toliver. -
-+ Bridging creative vision with technical execution. From running a dedicated VFX studio to high-end freelance supervision. +
+ Founded and lead a VFX studio specializing in high-end commercial and music video work. + Delivered projects for Post Malone, ENHYPEN, and Nike. Architected a custom pipeline combining cloud and self-hosted infrastructure. +
+ +Designed 7-plate reconciliation workflows for ENHYPEN (projection mapping live action onto CAD).
+Developed QA systems for AI-generated assets, transforming mid-tier output into production-ready deliverables.
++ Led Biohazard VFX team (60+ artists) alongside director Felix Brady to create a brand film for G-Star Raw. + Managed full CG environments in Blender/Houdini. +
+ ++ Taking on select freelance compositing and 3D work alongside studio operations. + Clients include Abyss Digital, Atlantic, Interscope. +
+- Managed full CG environment builds, procedural city generation, and integrated AI-generated - normal maps for relighting in Nuke. -
- + ++ Full CG environment production for the 2024 Olympic Campaign. + Orchestrated procedural city generation and AI-enhanced lighting workflows. +
+- /// TECHNICAL GENERALIST & VFX SUPERVISOR -
-- I am a problem solver who loves visual effects. With 10 years of experience creating end-to-end - visual content for clients like Post Malone, Stinkfilms, and Adidas. Comfortable managing teams while staying - knee-deep in hands-on shot work. -
- ++ I am a problem solver who loves visual effects. Creating end-to-end visual content for clients like Post Malone, Stinkfilms, and Adidas. Bridging creative vision with technical execution. +
+/// SOFTWARE & LANGUAGES
-+ A comprehensive suite of tools and workflows designed for high-fidelity visual production and pipeline automation. +
/// FINAL FILM
+/// SHOT BREAKDOWN 01
+/// SHOT BREAKDOWN 02
+/// MAKING OF
+/// GET IN TOUCH
-
- Colorado Springs, CO
- Mountain Standard Time (MST)
-
+ Colorado Springs, CO
+ United States
+