Lofi_Generator/lib/audio/drumMachine.ts
Avery Felts 0f17775f3f Add multi-genre support and expanded instrument options
- Add 4 genres: Hip Hop, Classical, Trap, Pop with unique patterns
- Add new instrument layers: Bass, Brass, Piano
- Each layer now has 4 instrument variations to choose from
- Add genre-specific drum patterns, chord progressions, and melodies
- Add duration control (1-10 minutes)
- Rename app to "Beat Generator" with modern gradient header
- Redesign UI with 2-column instrument grid layout
- Add color-coded accent for each instrument section

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 17:57:12 -07:00

209 lines
5.7 KiB
TypeScript

import * as Tone from 'tone';
import { DrumPattern, DrumKit, Genre } from '@/types/audio';
import { getRandomPattern } from './patterns';
export class DrumMachine {
private kick: Tone.MembraneSynth | null = null;
private snare: Tone.NoiseSynth | null = null;
private hihat: Tone.NoiseSynth | null = null;
private openhat: Tone.NoiseSynth | null = null;
private snareFilter: Tone.Filter | null = null;
private hihatFilter: Tone.Filter | null = null;
private openhatFilter: Tone.Filter | null = null;
private sequence: Tone.Sequence | null = null;
private pattern: DrumPattern;
private output: Tone.Gain;
private lowpass: Tone.Filter;
private currentKit: DrumKit = 'acoustic';
private genre: Genre = 'hiphop';
constructor(destination: Tone.InputNode) {
this.output = new Tone.Gain(0.8);
this.lowpass = new Tone.Filter({
frequency: 8000,
type: 'lowpass',
rolloff: -12,
});
this.lowpass.connect(this.output);
this.output.connect(destination);
this.pattern = getRandomPattern(this.genre);
this.createKit('acoustic');
}
private createKit(kit: DrumKit): void {
// Dispose existing instruments
this.kick?.dispose();
this.snare?.dispose();
this.hihat?.dispose();
this.openhat?.dispose();
this.snareFilter?.dispose();
this.hihatFilter?.dispose();
this.openhatFilter?.dispose();
const kitConfigs: Record<DrumKit, {
kick: Partial<Tone.MembraneSynthOptions>;
snareFilter: number;
hihatFilter: number;
snareDecay: number;
hihatDecay: number;
}> = {
acoustic: {
kick: { pitchDecay: 0.05, octaves: 6, envelope: { attack: 0.001, decay: 0.4, sustain: 0.01, release: 0.4 } },
snareFilter: 5000,
hihatFilter: 10000,
snareDecay: 0.2,
hihatDecay: 0.05,
},
electronic: {
kick: { pitchDecay: 0.08, octaves: 8, envelope: { attack: 0.001, decay: 0.3, sustain: 0, release: 0.3 } },
snareFilter: 4000,
hihatFilter: 12000,
snareDecay: 0.15,
hihatDecay: 0.03,
},
'808': {
kick: { pitchDecay: 0.15, octaves: 10, envelope: { attack: 0.001, decay: 0.8, sustain: 0.1, release: 0.6 } },
snareFilter: 3000,
hihatFilter: 8000,
snareDecay: 0.25,
hihatDecay: 0.04,
},
orchestral: {
kick: { pitchDecay: 0.02, octaves: 4, envelope: { attack: 0.01, decay: 0.5, sustain: 0.05, release: 0.5 } },
snareFilter: 6000,
hihatFilter: 6000,
snareDecay: 0.3,
hihatDecay: 0.1,
},
};
const config = kitConfigs[kit];
// Kick drum
this.kick = new Tone.MembraneSynth({
...config.kick,
oscillator: { type: 'sine' },
});
this.kick.connect(this.lowpass);
// Snare
this.snareFilter = new Tone.Filter({
frequency: config.snareFilter,
type: 'bandpass',
Q: 1,
});
this.snare = new Tone.NoiseSynth({
noise: { type: 'white' },
envelope: { attack: 0.001, decay: config.snareDecay, sustain: 0, release: 0.1 },
});
this.snare.connect(this.snareFilter);
this.snareFilter.connect(this.lowpass);
// Closed hi-hat
this.hihatFilter = new Tone.Filter({
frequency: config.hihatFilter,
type: 'highpass',
});
this.hihat = new Tone.NoiseSynth({
noise: { type: 'white' },
envelope: { attack: 0.001, decay: config.hihatDecay, sustain: 0, release: 0.02 },
});
this.hihat.connect(this.hihatFilter);
this.hihatFilter.connect(this.lowpass);
// Open hi-hat
this.openhatFilter = new Tone.Filter({
frequency: config.hihatFilter - 2000,
type: 'highpass',
});
this.openhat = new Tone.NoiseSynth({
noise: { type: 'white' },
envelope: { attack: 0.001, decay: 0.3, sustain: 0, release: 0.15 },
});
this.openhat.connect(this.openhatFilter);
this.openhatFilter.connect(this.lowpass);
this.currentKit = kit;
}
setInstrument(kit: DrumKit): void {
this.createKit(kit);
}
setGenre(genre: Genre): void {
this.genre = genre;
this.pattern = getRandomPattern(genre);
}
createSequence(onStep?: (step: number) => void): void {
if (this.sequence) {
this.sequence.dispose();
}
const steps = Array.from({ length: 16 }, (_, i) => i);
this.sequence = new Tone.Sequence(
(time, step) => {
if (this.pattern.kick[step] && this.kick) {
this.kick.triggerAttackRelease('C1', '8n', time, 0.8);
}
if (this.pattern.snare[step] && this.snare) {
this.snare.triggerAttackRelease('8n', time, 0.5);
}
if (this.pattern.hihat[step] && this.hihat) {
this.hihat.triggerAttackRelease('32n', time, 0.3);
}
if (this.pattern.openhat[step] && this.openhat) {
this.openhat.triggerAttackRelease('16n', time, 0.25);
}
if (onStep) {
Tone.getDraw().schedule(() => {
onStep(step);
}, time);
}
},
steps,
'16n'
);
this.sequence.start(0);
}
setPattern(pattern: DrumPattern): void {
this.pattern = pattern;
}
randomize(): DrumPattern {
this.pattern = getRandomPattern(this.genre);
return this.pattern;
}
setVolume(volume: number): void {
this.output.gain.rampTo(volume, 0.1);
}
mute(muted: boolean): void {
this.output.gain.rampTo(muted ? 0 : 0.8, 0.1);
}
getPattern(): DrumPattern {
return this.pattern;
}
dispose(): void {
this.sequence?.dispose();
this.kick?.dispose();
this.snare?.dispose();
this.hihat?.dispose();
this.openhat?.dispose();
this.snareFilter?.dispose();
this.hihatFilter?.dispose();
this.openhatFilter?.dispose();
this.lowpass.dispose();
this.output.dispose();
}
}