- Fix volume sliders by tracking currentVolume separately from mute state - Add song structure system with intro, verse, bridge, chorus, outro sections - Implement automatic section transitions during playback based on duration - Add 30-second loading bar with progress animation during beat generation - Update instrument box colors (grey drums, red bass, green piano, baby blue brass) - Add custom trumpet SVG icon for brass section - Set duration slider max to 3 minutes - Fix TypeScript type errors in audio engine classes Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
176 lines
4.5 KiB
TypeScript
176 lines
4.5 KiB
TypeScript
import * as Tone from 'tone';
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import { ChordProgression, ChordType, Genre } from '@/types/audio';
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import { getRandomProgression } from './patterns';
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export class ChordEngine {
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private synth: Tone.PolySynth | null = null;
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private sequence: Tone.Sequence | null = null;
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private progression: ChordProgression;
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private output: Tone.Gain;
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private filter: Tone.Filter;
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private reverb: Tone.Reverb;
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private chorus: Tone.Chorus;
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private currentType: ChordType = 'pad';
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private genre: Genre = 'hiphop';
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private currentVolume: number = 0.6;
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private isMuted: boolean = false;
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constructor(destination: Tone.InputNode) {
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this.output = new Tone.Gain(this.currentVolume);
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this.filter = new Tone.Filter({
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frequency: 2000,
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type: 'lowpass',
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rolloff: -24,
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});
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this.reverb = new Tone.Reverb({
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decay: 3,
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wet: 0.4,
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});
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this.chorus = new Tone.Chorus({
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frequency: 0.5,
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delayTime: 3.5,
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depth: 0.5,
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wet: 0.3,
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}).start();
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this.filter.connect(this.chorus);
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this.chorus.connect(this.reverb);
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this.reverb.connect(this.output);
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this.output.connect(destination);
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this.progression = getRandomProgression(this.genre);
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this.createSynth('pad');
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}
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private createSynth(type: ChordType): void {
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if (this.synth) {
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this.synth.dispose();
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}
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const configs: Record<ChordType, { synth: typeof Tone.Synth | typeof Tone.FMSynth; options: object }> = {
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pad: {
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synth: Tone.FMSynth,
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options: {
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harmonicity: 2,
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modulationIndex: 1.5,
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oscillator: { type: 'sine' },
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envelope: { attack: 0.3, decay: 0.3, sustain: 0.8, release: 1.5 },
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modulation: { type: 'sine' },
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modulationEnvelope: { attack: 0.5, decay: 0.2, sustain: 0.5, release: 0.5 },
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},
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},
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strings: {
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synth: Tone.Synth,
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options: {
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oscillator: { type: 'sawtooth' },
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envelope: { attack: 0.4, decay: 0.3, sustain: 0.9, release: 2 },
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},
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},
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organ: {
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synth: Tone.Synth,
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options: {
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oscillator: { type: 'sine' },
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envelope: { attack: 0.01, decay: 0.1, sustain: 0.9, release: 0.3 },
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},
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},
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synth: {
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synth: Tone.Synth,
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options: {
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oscillator: { type: 'fatsawtooth', spread: 30, count: 3 },
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envelope: { attack: 0.1, decay: 0.2, sustain: 0.6, release: 0.8 },
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},
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},
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};
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const config = configs[type];
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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this.synth = new Tone.PolySynth(config.synth as any, config.options);
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this.synth.volume.value = -12;
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this.synth.connect(this.filter);
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this.currentType = type;
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}
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setInstrument(type: ChordType): void {
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this.createSynth(type);
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}
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setGenre(genre: Genre): void {
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this.genre = genre;
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this.progression = getRandomProgression(genre);
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if (this.sequence) {
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this.createSequence();
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}
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}
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createSequence(): void {
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if (this.sequence) {
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this.sequence.dispose();
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}
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const steps = Array.from({ length: this.progression.chords.length }, (_, i) => i);
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this.sequence = new Tone.Sequence(
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(time, step) => {
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const chord = this.progression.chords[step];
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const duration = this.progression.durations[step];
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if (this.synth) {
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this.synth.releaseAll(time);
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this.synth.triggerAttackRelease(chord, duration, time, 0.5);
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}
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},
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steps,
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'2n'
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);
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this.sequence.start(0);
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}
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setProgression(progression: ChordProgression): void {
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this.progression = progression;
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if (this.sequence) {
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this.createSequence();
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}
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}
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randomize(): ChordProgression {
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this.progression = getRandomProgression(this.genre);
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if (this.sequence) {
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this.createSequence();
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}
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return this.progression;
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}
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setVolume(volume: number): void {
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this.currentVolume = volume;
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if (!this.isMuted) {
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this.output.gain.rampTo(volume, 0.1);
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}
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}
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mute(muted: boolean): void {
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this.isMuted = muted;
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this.output.gain.rampTo(muted ? 0 : this.currentVolume, 0.1);
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}
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setFilterFrequency(freq: number): void {
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this.filter.frequency.rampTo(freq, 0.1);
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}
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getProgression(): ChordProgression {
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return this.progression;
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}
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dispose(): void {
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this.sequence?.dispose();
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this.synth?.dispose();
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this.filter.dispose();
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this.reverb.dispose();
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this.chorus.dispose();
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this.output.dispose();
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}
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}
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