Lofi_Generator/lib/audio/pianoEngine.ts
Avery Felts 0f17775f3f Add multi-genre support and expanded instrument options
- Add 4 genres: Hip Hop, Classical, Trap, Pop with unique patterns
- Add new instrument layers: Bass, Brass, Piano
- Each layer now has 4 instrument variations to choose from
- Add genre-specific drum patterns, chord progressions, and melodies
- Add duration control (1-10 minutes)
- Rename app to "Beat Generator" with modern gradient header
- Redesign UI with 2-column instrument grid layout
- Add color-coded accent for each instrument section

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-20 17:57:12 -07:00

139 lines
3.5 KiB
TypeScript

import * as Tone from 'tone';
import { PianoType, Genre } from '@/types/audio';
import { getRandomPianoPattern } from './patterns';
export class PianoEngine {
private synth: Tone.PolySynth | null = null;
private sequence: Tone.Sequence | null = null;
private pattern: (string[] | null)[];
private output: Tone.Gain;
private filter: Tone.Filter;
private reverb: Tone.Reverb;
private currentType: PianoType = 'grand';
private genre: Genre = 'hiphop';
constructor(destination: Tone.InputNode) {
this.output = new Tone.Gain(0.5);
this.filter = new Tone.Filter({
frequency: 5000,
type: 'lowpass',
rolloff: -12,
});
this.reverb = new Tone.Reverb({
decay: 2.5,
wet: 0.25,
});
this.filter.connect(this.reverb);
this.reverb.connect(this.output);
this.output.connect(destination);
this.pattern = getRandomPianoPattern(this.genre);
this.createSynth('grand');
}
private createSynth(type: PianoType): void {
if (this.synth) {
this.synth.dispose();
}
const configs: Record<PianoType, { synth: typeof Tone.Synth; options: object }> = {
grand: {
synth: Tone.Synth,
options: {
oscillator: { type: 'triangle' },
envelope: { attack: 0.005, decay: 0.8, sustain: 0.2, release: 1.2 },
},
},
electric: {
synth: Tone.Synth,
options: {
oscillator: { type: 'sine' },
envelope: { attack: 0.01, decay: 0.5, sustain: 0.3, release: 0.8 },
},
},
rhodes: {
synth: Tone.FMSynth,
options: {
harmonicity: 3,
modulationIndex: 1,
oscillator: { type: 'sine' },
envelope: { attack: 0.01, decay: 0.6, sustain: 0.3, release: 1 },
modulation: { type: 'sine' },
modulationEnvelope: { attack: 0.01, decay: 0.3, sustain: 0.5, release: 0.5 },
},
},
synth: {
synth: Tone.Synth,
options: {
oscillator: { type: 'sawtooth' },
envelope: { attack: 0.02, decay: 0.3, sustain: 0.4, release: 0.5 },
},
},
};
const config = configs[type];
// eslint-disable-next-line @typescript-eslint/no-explicit-any
this.synth = new Tone.PolySynth(config.synth as any, config.options);
this.synth.volume.value = -10;
this.synth.connect(this.filter);
this.currentType = type;
}
setInstrument(type: PianoType): void {
this.createSynth(type);
}
setGenre(genre: Genre): void {
this.genre = genre;
this.pattern = getRandomPianoPattern(genre);
if (this.sequence) {
this.createSequence();
}
}
createSequence(): void {
if (this.sequence) {
this.sequence.dispose();
}
const steps = Array.from({ length: 16 }, (_, i) => i);
this.sequence = new Tone.Sequence(
(time, step) => {
const notes = this.pattern[step];
if (notes && this.synth) {
this.synth.triggerAttackRelease(notes, '8n', time, 0.5);
}
},
steps,
'16n'
);
this.sequence.start(0);
}
randomize(): void {
this.pattern = getRandomPianoPattern(this.genre);
if (this.sequence) {
this.createSequence();
}
}
setVolume(volume: number): void {
this.output.gain.rampTo(volume, 0.1);
}
mute(muted: boolean): void {
this.output.gain.rampTo(muted ? 0 : 0.5, 0.1);
}
dispose(): void {
this.sequence?.dispose();
this.synth?.dispose();
this.filter.dispose();
this.reverb.dispose();
this.output.dispose();
}
}