Jake Shore d5e86e050b MCP Pipeline + workspace sync — 2026-02-06
=== WHAT'S BEEN DONE (Recent) ===

MCP Pipeline Factory:
- 38 MCP servers tracked across 7 pipeline stages
- 31 servers at Stage 16 (Website Built) — ready to deploy
- All 30 production servers patched to 100/100 protocol compliance
- Built complete testing infra: mcp-jest, mcp-validator, mcp-add, MCP Inspector
- 702 auto-generated test cases ready for live API testing
- Autonomous pipeline operator system w/ 7 Discord channels + cron jobs
- Dashboard live at 192.168.0.25:8888 (drag-drop kanban)

CloseBot MCP:
- 119 tools, 4,656 lines TypeScript, compiles clean
- 14 modules (8 tool groups + 6 UI apps)

GHL MCP:
- Stage 11 (Edge Case Testing) — 42 failing tests identified

Sub-agent _meta Labels:
- All 643 tools across 5 MCPs tagged (GHL, Google Ads, Meta Ads, Google Console, Twilio)

OpenClaw Upwork Launch:
- 15 graphics, 6 mockups, 2 PDFs, 90-sec Remotion video
- 3-tier pricing: $2,499 / $7,499 / $24,999
- First $20k deal closed + $2k/mo retainer (hospice)

Other:
- Surya Blender animation scripts (7 tracks)
- Clawdbot architecture deep dive doc
- Pipeline state.json updates

=== TO-DO (Open Items) ===

BLOCKERS:
- [ ] GHL MCP: Fix 42 failing edge case tests (Stage 11)
- [ ] Expired Anthropic API key in localbosses-app .env.local
- [ ] Testing strategy decision: structural vs live API vs hybrid

NEEDS API KEYS (can't progress without):
- [ ] Meta Ads MCP — needs META_ADS_API_KEY for Stage 8→9
- [ ] Twilio MCP — needs TWILIO_API_KEY for Stage 8→9
- [ ] CloseBot MCP — needs CLOSEBOT_API_KEY for live testing
- [ ] 702 test cases across all servers need live API credentials

PIPELINE ADVANCEMENT:
- [ ] Stage 7→8: CloseBot + Google Console need design approval
- [ ] Stage 6→7: 22 servers need UI apps built
- [ ] Stage 5→6: 5 servers need core tools built (FreshBooks, Gusto, Jobber, Keap, Lightspeed)
- [ ] Stage 1→5: 3 new MCPs need scaffolding (Compliance GRC, HR People Ops, Product Analytics)

PENDING REVIEW:
- [ ] Jake review OpenClaw video + gallery → finalize Upwork listing
- [ ] LocalBosses UI redesign (Steve Jobs critique delivered, recs available)

QUEUED PROJECTS:
- [ ] SongSense AI music analysis product (architecture done, build not started)
- [ ] 8-Week Agent Study Plan execution (curriculum posted, Week 1 not started)
2026-02-06 06:22:26 -05:00

151 lines
4.9 KiB
Python

"""
Track 03: NOTHING - Sphere Explosion/Fragmentation into Void
"""
import bpy
import bmesh
import math
import random
import sys
import os
sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
from utils import *
def create_fragments(count=60, sphere_radius=2.0):
"""Create fragment particles from a sphere."""
fragments = []
mat = create_emission_material("FragmentMat", COLORS["nothing"], strength=1.0)
for i in range(count):
# Random position within sphere
theta = random.uniform(0, 2 * math.pi)
phi = random.uniform(0, math.pi)
r = random.uniform(0, sphere_radius * 0.9)
x = r * math.sin(phi) * math.cos(theta)
y = r * math.sin(phi) * math.sin(theta)
z = r * math.cos(phi)
size = random.uniform(0.15, 0.4)
bpy.ops.mesh.primitive_ico_sphere_add(
radius=size,
subdivisions=1,
location=(x, y, z)
)
frag = bpy.context.active_object
frag.name = f"Fragment_{i:03d}"
frag.data.materials.append(mat)
# Store explosion direction
if r > 0.1:
direction = (x/r, y/r, z/r)
else:
direction = (random.uniform(-1, 1), random.uniform(-1, 1), random.uniform(-1, 1))
norm = math.sqrt(sum(d*d for d in direction))
direction = tuple(d/norm for d in direction)
fragments.append((frag, (x, y, z), direction))
return fragments
def create_nothing_animation():
"""Create the full Track 03 animation."""
clear_scene()
setup_scene(background_color=(0.04, 0.04, 0.04, 1.0)) # Near black
# Create camera
camera = create_camera(location=(0, -10, 4), rotation=(1.15, 0, 0))
animate_camera_orbit(camera, center=(0, 0, 0), radius=10, height=4,
start_frame=1, end_frame=TOTAL_FRAMES, revolutions=0.3)
# Create initial sphere
sphere = create_sphere(location=(0, 0, 0), radius=2.0, segments=32, rings=16, name="MainSphere")
sphere_mat = create_emission_material("SphereMat", COLORS["nothing"], strength=1.2)
sphere.data.materials.append(sphere_mat)
# Animate sphere appearance
keyframe_scale(sphere, 1, 0.01)
keyframe_scale(sphere, 60, 1.0)
keyframe_scale(sphere, 90, 1.0)
# Explosion at frame 120
explosion_frame = 120
# Sphere disappears at explosion
keyframe_scale(sphere, explosion_frame - 1, 1.0)
keyframe_scale(sphere, explosion_frame, 0.01)
# Create fragments
fragments = create_fragments(count=60, sphere_radius=2.0)
# Animate fragments
for frag, start_pos, direction in fragments:
# Start invisible
keyframe_scale(frag, 1, 0.01)
keyframe_scale(frag, explosion_frame - 1, 0.01)
# Appear at explosion
keyframe_scale(frag, explosion_frame, 1.0)
keyframe_location(frag, explosion_frame, start_pos)
# Drift outward into void
drift_distance = random.uniform(6, 12)
end_pos = tuple(start_pos[i] + direction[i] * drift_distance for i in range(3))
# Animate drift
keyframe_location(frag, TOTAL_FRAMES, end_pos)
# Fade out (scale down)
keyframe_scale(frag, TOTAL_FRAMES - 60, 0.6)
keyframe_scale(frag, TOTAL_FRAMES, 0.1)
# Set linear interpolation for drift
if frag.animation_data:
for fc in frag.animation_data.action.fcurves:
for kf in fc.keyframe_points:
kf.interpolation = 'LINEAR'
# Add some ambient dust particles
dust = []
dust_mat = create_emission_material("DustMat", COLORS["nothing"], strength=0.3)
for i in range(40):
pos = [random.uniform(-6, 6) for _ in range(3)]
bpy.ops.mesh.primitive_ico_sphere_add(radius=0.05, subdivisions=0, location=pos)
d = bpy.context.active_object
d.name = f"Dust_{i:03d}"
d.data.materials.append(dust_mat)
# Slow random drift
end_pos = [pos[j] + random.uniform(-2, 2) for j in range(3)]
keyframe_location(d, 1, pos)
keyframe_location(d, TOTAL_FRAMES, end_pos)
dust.append(d)
return sphere, fragments, dust
if __name__ == "__main__":
create_nothing_animation()
output_dir = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
bpy.ops.wm.save_as_mainfile(filepath=os.path.join(output_dir, "exports", "track03_nothing.blend"))
bpy.ops.export_scene.gltf(
filepath=os.path.join(output_dir, "exports", "track03_nothing.gltf"),
export_animations=True,
export_format='GLTF_SEPARATE'
)
bpy.ops.wm.alembic_export(
filepath=os.path.join(output_dir, "exports", "track03_nothing.abc"),
start=1, end=TOTAL_FRAMES
)
print("Track 03 - Nothing: Export complete!")