vOOice/VoiceInk/Services/AudioDeviceManager.swift
2026-01-11 20:12:12 +05:45

527 lines
18 KiB
Swift

import Foundation
import CoreAudio
import AVFoundation
import os
struct PrioritizedDevice: Codable, Identifiable {
let id: String
let name: String
let priority: Int
}
enum AudioInputMode: String, CaseIterable {
case systemDefault = "System Default"
case custom = "Custom Device"
case prioritized = "Prioritized"
}
class AudioDeviceManager: ObservableObject {
private let logger = Logger(subsystem: "com.prakashjoshipax.voiceink", category: "AudioDeviceManager")
@Published var availableDevices: [(id: AudioDeviceID, uid: String, name: String)] = []
@Published var selectedDeviceID: AudioDeviceID?
@Published var inputMode: AudioInputMode = .custom
@Published var prioritizedDevices: [PrioritizedDevice] = []
var isRecordingActive: Bool = false
static let shared = AudioDeviceManager()
init() {
loadPrioritizedDevices()
if let savedMode = UserDefaults.standard.audioInputModeRawValue,
let mode = AudioInputMode(rawValue: savedMode) {
inputMode = mode
} else {
inputMode = .systemDefault
}
loadAvailableDevices { [weak self] in
self?.initializeSelectedDevice()
}
setupDeviceChangeNotifications()
}
/// Returns the current system default input device from macOS
func getSystemDefaultDevice() -> AudioDeviceID? {
var deviceID = AudioDeviceID(0)
var propertySize = UInt32(MemoryLayout<AudioDeviceID>.size)
var address = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDefaultInputDevice,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
let status = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&address,
0,
nil,
&propertySize,
&deviceID
)
guard status == noErr, deviceID != 0 else {
logger.error("Failed to get system default device: \(status)")
return nil
}
return deviceID
}
func getSystemDefaultDeviceName() -> String? {
guard let deviceID = getSystemDefaultDevice() else { return nil }
return getDeviceName(deviceID: deviceID)
}
private func initializeSelectedDevice() {
switch inputMode {
case .systemDefault:
logger.notice("🎙️ Using System Default mode")
case .prioritized:
selectHighestPriorityAvailableDevice()
case .custom:
if let savedUID = UserDefaults.standard.selectedAudioDeviceUID {
if let device = availableDevices.first(where: { $0.uid == savedUID }) {
selectedDeviceID = device.id
} else {
logger.warning("🎙️ Saved device UID \(savedUID) is no longer available")
UserDefaults.standard.removeObject(forKey: UserDefaults.Keys.selectedAudioDeviceUID)
fallbackToDefaultDevice()
}
} else {
fallbackToDefaultDevice()
}
}
}
private func isDeviceAvailable(_ deviceID: AudioDeviceID) -> Bool {
return availableDevices.contains { $0.id == deviceID }
}
private func fallbackToDefaultDevice() {
logger.notice("🎙️ Current device unavailable, selecting new device...")
guard let newDeviceID = findBestAvailableDevice() else {
logger.error("No input devices available!")
selectedDeviceID = nil
notifyDeviceChange()
return
}
let newDeviceName = getDeviceName(deviceID: newDeviceID) ?? "Unknown Device"
logger.notice("🎙️ Auto-selecting new device: \(newDeviceName)")
selectDevice(id: newDeviceID)
}
func findBestAvailableDevice() -> AudioDeviceID? {
if let device = availableDevices.first(where: { isBuiltInDevice($0.id) }) {
return device.id
}
if let device = availableDevices.first {
logger.warning("🎙️ No built-in device found, using: \(device.name)")
return device.id
}
return nil
}
private func isBuiltInDevice(_ deviceID: AudioDeviceID) -> Bool {
guard let uid = getDeviceUID(deviceID: deviceID) else {
return false
}
return uid.contains("BuiltIn")
}
func loadAvailableDevices(completion: (() -> Void)? = nil) {
var propertySize: UInt32 = 0
var address = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var result = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&address,
0,
nil,
&propertySize
)
let deviceCount = Int(propertySize) / MemoryLayout<AudioDeviceID>.size
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
result = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&address,
0,
nil,
&propertySize,
&deviceIDs
)
if result != noErr {
logger.error("Error getting audio devices: \(result)")
return
}
let devices = deviceIDs.compactMap { deviceID -> (id: AudioDeviceID, uid: String, name: String)? in
guard let name = getDeviceName(deviceID: deviceID),
let uid = getDeviceUID(deviceID: deviceID),
isValidInputDevice(deviceID: deviceID) else {
return nil
}
return (id: deviceID, uid: uid, name: name)
}
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
self.availableDevices = devices.map { ($0.id, $0.uid, $0.name) }
if let currentID = self.selectedDeviceID, !devices.contains(where: { $0.id == currentID }) {
self.logger.warning("🎙️ Currently selected device is no longer available")
if !self.isRecordingActive {
if self.inputMode == .prioritized {
self.selectHighestPriorityAvailableDevice()
} else {
self.fallbackToDefaultDevice()
}
}
}
completion?()
}
}
func getDeviceName(deviceID: AudioDeviceID) -> String? {
let name: CFString? = getDeviceProperty(deviceID: deviceID,
selector: kAudioDevicePropertyDeviceNameCFString)
return name as String?
}
private func isValidInputDevice(deviceID: AudioDeviceID) -> Bool {
var address = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyStreamConfiguration,
mScope: kAudioDevicePropertyScopeInput,
mElement: kAudioObjectPropertyElementMain
)
var propertySize: UInt32 = 0
var result = AudioObjectGetPropertyDataSize(
deviceID,
&address,
0,
nil,
&propertySize
)
if result != noErr {
logger.error("Error checking input capability for device \(deviceID): \(result)")
return false
}
let bufferList = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(propertySize))
defer { bufferList.deallocate() }
result = AudioObjectGetPropertyData(
deviceID,
&address,
0,
nil,
&propertySize,
bufferList
)
if result != noErr {
logger.error("Error getting stream configuration for device \(deviceID): \(result)")
return false
}
let bufferCount = Int(bufferList.pointee.mNumberBuffers)
return bufferCount > 0
}
func selectDevice(id: AudioDeviceID) {
if let deviceToSelect = availableDevices.first(where: { $0.id == id }) {
let uid = deviceToSelect.uid
DispatchQueue.main.async {
self.selectedDeviceID = id
UserDefaults.standard.selectedAudioDeviceUID = uid
self.notifyDeviceChange()
}
} else {
logger.error("Attempted to select unavailable device: \(id)")
fallbackToDefaultDevice()
}
}
func selectDeviceAndSwitchToCustomMode(id: AudioDeviceID) {
if let deviceToSelect = availableDevices.first(where: { $0.id == id }) {
let uid = deviceToSelect.uid
DispatchQueue.main.async {
self.inputMode = .custom
self.selectedDeviceID = id
UserDefaults.standard.audioInputModeRawValue = AudioInputMode.custom.rawValue
UserDefaults.standard.selectedAudioDeviceUID = uid
self.notifyDeviceChange()
}
} else {
logger.error("Attempted to select unavailable device: \(id)")
fallbackToDefaultDevice()
}
}
func selectInputMode(_ mode: AudioInputMode) {
inputMode = mode
UserDefaults.standard.audioInputModeRawValue = mode.rawValue
switch mode {
case .systemDefault:
break
case .custom:
if selectedDeviceID == nil {
if let firstDevice = availableDevices.first {
selectDevice(id: firstDevice.id)
}
}
case .prioritized:
if selectedDeviceID == nil {
selectHighestPriorityAvailableDevice()
}
}
notifyDeviceChange()
}
func getCurrentDevice() -> AudioDeviceID {
switch inputMode {
case .systemDefault:
return getSystemDefaultDevice() ?? findBestAvailableDevice() ?? 0
case .custom:
if let id = selectedDeviceID, isDeviceAvailable(id) {
return id
}
return findBestAvailableDevice() ?? 0
case .prioritized:
let sortedDevices = prioritizedDevices.sorted { $0.priority < $1.priority }
for device in sortedDevices {
if let available = availableDevices.first(where: { $0.uid == device.id }) {
return available.id
}
}
return findBestAvailableDevice() ?? 0
}
}
private func loadPrioritizedDevices() {
if let data = UserDefaults.standard.prioritizedDevicesData,
let devices = try? JSONDecoder().decode([PrioritizedDevice].self, from: data) {
prioritizedDevices = devices
}
}
func savePrioritizedDevices() {
if let data = try? JSONEncoder().encode(prioritizedDevices) {
UserDefaults.standard.prioritizedDevicesData = data
}
}
func addPrioritizedDevice(uid: String, name: String) {
guard !prioritizedDevices.contains(where: { $0.id == uid }) else { return }
let nextPriority = (prioritizedDevices.map { $0.priority }.max() ?? -1) + 1
let device = PrioritizedDevice(id: uid, name: name, priority: nextPriority)
prioritizedDevices.append(device)
savePrioritizedDevices()
}
func removePrioritizedDevice(id: String) {
let wasSelected = selectedDeviceID == availableDevices.first(where: { $0.uid == id })?.id
prioritizedDevices.removeAll { $0.id == id }
let updatedDevices = prioritizedDevices.enumerated().map { index, device in
PrioritizedDevice(id: device.id, name: device.name, priority: index)
}
prioritizedDevices = updatedDevices
savePrioritizedDevices()
if wasSelected && inputMode == .prioritized {
selectHighestPriorityAvailableDevice()
}
}
func updatePriorities(devices: [PrioritizedDevice]) {
prioritizedDevices = devices
savePrioritizedDevices()
if inputMode == .prioritized {
selectHighestPriorityAvailableDevice()
}
notifyDeviceChange()
}
private func selectHighestPriorityAvailableDevice() {
let sortedDevices = prioritizedDevices.sorted { $0.priority < $1.priority }
for device in sortedDevices {
if let availableDevice = availableDevices.first(where: { $0.uid == device.id }) {
selectedDeviceID = availableDevice.id
logger.notice("🎙️ Selected prioritized device: \(device.name)")
notifyDeviceChange()
return
}
}
fallbackToDefaultDevice()
}
private func setupDeviceChangeNotifications() {
var address = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
let systemObjectID = AudioObjectID(kAudioObjectSystemObject)
let status = AudioObjectAddPropertyListener(
systemObjectID,
&address,
{ (_, _, _, userData) -> OSStatus in
let manager = Unmanaged<AudioDeviceManager>.fromOpaque(userData!).takeUnretainedValue()
DispatchQueue.main.async {
manager.handleDeviceListChange()
}
return noErr
},
UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
)
if status != noErr {
logger.error("Failed to add device change listener: \(status)")
}
}
private func handleDeviceListChange() {
logger.notice("🎙️ Device list change detected")
loadAvailableDevices { [weak self] in
guard let self = self else { return }
if self.inputMode == .systemDefault {
self.notifyDeviceChange()
return
}
if self.isRecordingActive {
guard let currentID = self.selectedDeviceID else { return }
if !self.isDeviceAvailable(currentID) {
self.logger.warning("🎙️ Recording device \(currentID) no longer available - requesting switch")
let newDeviceID: AudioDeviceID?
if self.inputMode == .prioritized {
let sortedDevices = self.prioritizedDevices.sorted { $0.priority < $1.priority }
let priorityDeviceID = sortedDevices.compactMap { device in
self.availableDevices.first(where: { $0.uid == device.id })?.id
}.first
if let deviceID = priorityDeviceID {
newDeviceID = deviceID
} else {
self.logger.warning("🎙️ No priority devices available, using fallback")
newDeviceID = self.findBestAvailableDevice()
}
} else {
newDeviceID = self.findBestAvailableDevice()
}
if let deviceID = newDeviceID {
self.selectedDeviceID = deviceID
NotificationCenter.default.post(
name: .audioDeviceSwitchRequired,
object: nil,
userInfo: ["newDeviceID": deviceID]
)
} else {
self.logger.error("No audio input devices available!")
NotificationCenter.default.post(name: .toggleMiniRecorder, object: nil)
}
}
return
}
if self.inputMode == .prioritized {
self.selectHighestPriorityAvailableDevice()
} else if self.inputMode == .custom,
let currentID = self.selectedDeviceID,
!self.isDeviceAvailable(currentID) {
self.fallbackToDefaultDevice()
}
}
}
private func getDeviceUID(deviceID: AudioDeviceID) -> String? {
let uid: CFString? = getDeviceProperty(deviceID: deviceID,
selector: kAudioDevicePropertyDeviceUID)
return uid as String?
}
deinit {
var address = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
AudioObjectRemovePropertyListener(
AudioObjectID(kAudioObjectSystemObject),
&address,
{ (_, _, _, userData) -> OSStatus in
return noErr
},
UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
)
}
private func createPropertyAddress(selector: AudioObjectPropertySelector,
scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal,
element: AudioObjectPropertyElement = kAudioObjectPropertyElementMain) -> AudioObjectPropertyAddress {
return AudioObjectPropertyAddress(
mSelector: selector,
mScope: scope,
mElement: element
)
}
private func getDeviceProperty<T>(deviceID: AudioDeviceID,
selector: AudioObjectPropertySelector,
scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal) -> T? {
guard deviceID != 0 else { return nil }
var address = createPropertyAddress(selector: selector, scope: scope)
var propertySize = UInt32(MemoryLayout<T>.size)
var property: T? = nil
let status = AudioObjectGetPropertyData(
deviceID,
&address,
0,
nil,
&propertySize,
&property
)
if status != noErr {
logger.error("Failed to get device property \(selector) for device \(deviceID): \(status)")
return nil
}
return property
}
private func notifyDeviceChange() {
NotificationCenter.default.post(name: NSNotification.Name("AudioDeviceChanged"), object: nil)
}
}