527 lines
18 KiB
Swift
527 lines
18 KiB
Swift
import Foundation
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import CoreAudio
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import AVFoundation
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import os
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struct PrioritizedDevice: Codable, Identifiable {
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let id: String
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let name: String
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let priority: Int
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}
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enum AudioInputMode: String, CaseIterable {
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case systemDefault = "System Default"
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case custom = "Custom Device"
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case prioritized = "Prioritized"
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}
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class AudioDeviceManager: ObservableObject {
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private let logger = Logger(subsystem: "com.prakashjoshipax.voiceink", category: "AudioDeviceManager")
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@Published var availableDevices: [(id: AudioDeviceID, uid: String, name: String)] = []
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@Published var selectedDeviceID: AudioDeviceID?
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@Published var inputMode: AudioInputMode = .custom
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@Published var prioritizedDevices: [PrioritizedDevice] = []
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var isRecordingActive: Bool = false
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static let shared = AudioDeviceManager()
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init() {
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loadPrioritizedDevices()
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if let savedMode = UserDefaults.standard.audioInputModeRawValue,
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let mode = AudioInputMode(rawValue: savedMode) {
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inputMode = mode
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} else {
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inputMode = .systemDefault
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}
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loadAvailableDevices { [weak self] in
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self?.initializeSelectedDevice()
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}
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setupDeviceChangeNotifications()
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}
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/// Returns the current system default input device from macOS
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func getSystemDefaultDevice() -> AudioDeviceID? {
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var deviceID = AudioDeviceID(0)
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var propertySize = UInt32(MemoryLayout<AudioDeviceID>.size)
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDefaultInputDevice,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain
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)
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let status = AudioObjectGetPropertyData(
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AudioObjectID(kAudioObjectSystemObject),
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&address,
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0,
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nil,
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&propertySize,
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&deviceID
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)
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guard status == noErr, deviceID != 0 else {
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logger.error("Failed to get system default device: \(status)")
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return nil
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}
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return deviceID
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}
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func getSystemDefaultDeviceName() -> String? {
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guard let deviceID = getSystemDefaultDevice() else { return nil }
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return getDeviceName(deviceID: deviceID)
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}
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private func initializeSelectedDevice() {
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switch inputMode {
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case .systemDefault:
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logger.notice("🎙️ Using System Default mode")
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case .prioritized:
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selectHighestPriorityAvailableDevice()
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case .custom:
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if let savedUID = UserDefaults.standard.selectedAudioDeviceUID {
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if let device = availableDevices.first(where: { $0.uid == savedUID }) {
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selectedDeviceID = device.id
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} else {
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logger.warning("🎙️ Saved device UID \(savedUID) is no longer available")
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UserDefaults.standard.removeObject(forKey: UserDefaults.Keys.selectedAudioDeviceUID)
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fallbackToDefaultDevice()
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}
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} else {
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fallbackToDefaultDevice()
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}
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}
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}
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private func isDeviceAvailable(_ deviceID: AudioDeviceID) -> Bool {
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return availableDevices.contains { $0.id == deviceID }
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}
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private func fallbackToDefaultDevice() {
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logger.notice("🎙️ Current device unavailable, selecting new device...")
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guard let newDeviceID = findBestAvailableDevice() else {
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logger.error("No input devices available!")
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selectedDeviceID = nil
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notifyDeviceChange()
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return
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}
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let newDeviceName = getDeviceName(deviceID: newDeviceID) ?? "Unknown Device"
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logger.notice("🎙️ Auto-selecting new device: \(newDeviceName)")
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selectDevice(id: newDeviceID)
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}
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func findBestAvailableDevice() -> AudioDeviceID? {
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if let device = availableDevices.first(where: { isBuiltInDevice($0.id) }) {
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return device.id
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}
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if let device = availableDevices.first {
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logger.warning("🎙️ No built-in device found, using: \(device.name)")
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return device.id
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}
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return nil
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}
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private func isBuiltInDevice(_ deviceID: AudioDeviceID) -> Bool {
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guard let uid = getDeviceUID(deviceID: deviceID) else {
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return false
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}
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return uid.contains("BuiltIn")
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}
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func loadAvailableDevices(completion: (() -> Void)? = nil) {
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var propertySize: UInt32 = 0
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDevices,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain
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)
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var result = AudioObjectGetPropertyDataSize(
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AudioObjectID(kAudioObjectSystemObject),
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&address,
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0,
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nil,
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&propertySize
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)
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let deviceCount = Int(propertySize) / MemoryLayout<AudioDeviceID>.size
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var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
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result = AudioObjectGetPropertyData(
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AudioObjectID(kAudioObjectSystemObject),
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&address,
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0,
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nil,
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&propertySize,
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&deviceIDs
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)
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if result != noErr {
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logger.error("Error getting audio devices: \(result)")
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return
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}
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let devices = deviceIDs.compactMap { deviceID -> (id: AudioDeviceID, uid: String, name: String)? in
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guard let name = getDeviceName(deviceID: deviceID),
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let uid = getDeviceUID(deviceID: deviceID),
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isValidInputDevice(deviceID: deviceID) else {
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return nil
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}
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return (id: deviceID, uid: uid, name: name)
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}
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DispatchQueue.main.async { [weak self] in
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guard let self = self else { return }
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self.availableDevices = devices.map { ($0.id, $0.uid, $0.name) }
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if let currentID = self.selectedDeviceID, !devices.contains(where: { $0.id == currentID }) {
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self.logger.warning("🎙️ Currently selected device is no longer available")
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if !self.isRecordingActive {
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if self.inputMode == .prioritized {
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self.selectHighestPriorityAvailableDevice()
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} else {
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self.fallbackToDefaultDevice()
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}
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}
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}
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completion?()
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}
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}
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func getDeviceName(deviceID: AudioDeviceID) -> String? {
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let name: CFString? = getDeviceProperty(deviceID: deviceID,
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selector: kAudioDevicePropertyDeviceNameCFString)
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return name as String?
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}
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private func isValidInputDevice(deviceID: AudioDeviceID) -> Bool {
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioDevicePropertyStreamConfiguration,
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mScope: kAudioDevicePropertyScopeInput,
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mElement: kAudioObjectPropertyElementMain
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)
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var propertySize: UInt32 = 0
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var result = AudioObjectGetPropertyDataSize(
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deviceID,
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&address,
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0,
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nil,
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&propertySize
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)
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if result != noErr {
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logger.error("Error checking input capability for device \(deviceID): \(result)")
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return false
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}
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let bufferList = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(propertySize))
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defer { bufferList.deallocate() }
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result = AudioObjectGetPropertyData(
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deviceID,
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&address,
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0,
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nil,
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&propertySize,
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bufferList
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)
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if result != noErr {
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logger.error("Error getting stream configuration for device \(deviceID): \(result)")
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return false
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}
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let bufferCount = Int(bufferList.pointee.mNumberBuffers)
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return bufferCount > 0
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}
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func selectDevice(id: AudioDeviceID) {
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if let deviceToSelect = availableDevices.first(where: { $0.id == id }) {
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let uid = deviceToSelect.uid
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DispatchQueue.main.async {
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self.selectedDeviceID = id
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UserDefaults.standard.selectedAudioDeviceUID = uid
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self.notifyDeviceChange()
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}
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} else {
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logger.error("Attempted to select unavailable device: \(id)")
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fallbackToDefaultDevice()
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}
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}
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func selectDeviceAndSwitchToCustomMode(id: AudioDeviceID) {
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if let deviceToSelect = availableDevices.first(where: { $0.id == id }) {
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let uid = deviceToSelect.uid
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DispatchQueue.main.async {
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self.inputMode = .custom
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self.selectedDeviceID = id
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UserDefaults.standard.audioInputModeRawValue = AudioInputMode.custom.rawValue
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UserDefaults.standard.selectedAudioDeviceUID = uid
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self.notifyDeviceChange()
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}
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} else {
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logger.error("Attempted to select unavailable device: \(id)")
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fallbackToDefaultDevice()
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}
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}
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func selectInputMode(_ mode: AudioInputMode) {
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inputMode = mode
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UserDefaults.standard.audioInputModeRawValue = mode.rawValue
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switch mode {
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case .systemDefault:
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break
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case .custom:
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if selectedDeviceID == nil {
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if let firstDevice = availableDevices.first {
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selectDevice(id: firstDevice.id)
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}
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}
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case .prioritized:
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if selectedDeviceID == nil {
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selectHighestPriorityAvailableDevice()
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}
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}
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notifyDeviceChange()
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}
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func getCurrentDevice() -> AudioDeviceID {
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switch inputMode {
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case .systemDefault:
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return getSystemDefaultDevice() ?? findBestAvailableDevice() ?? 0
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case .custom:
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if let id = selectedDeviceID, isDeviceAvailable(id) {
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return id
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}
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return findBestAvailableDevice() ?? 0
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case .prioritized:
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let sortedDevices = prioritizedDevices.sorted { $0.priority < $1.priority }
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for device in sortedDevices {
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if let available = availableDevices.first(where: { $0.uid == device.id }) {
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return available.id
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}
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}
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return findBestAvailableDevice() ?? 0
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}
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}
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private func loadPrioritizedDevices() {
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if let data = UserDefaults.standard.prioritizedDevicesData,
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let devices = try? JSONDecoder().decode([PrioritizedDevice].self, from: data) {
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prioritizedDevices = devices
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}
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}
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func savePrioritizedDevices() {
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if let data = try? JSONEncoder().encode(prioritizedDevices) {
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UserDefaults.standard.prioritizedDevicesData = data
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}
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}
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func addPrioritizedDevice(uid: String, name: String) {
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guard !prioritizedDevices.contains(where: { $0.id == uid }) else { return }
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let nextPriority = (prioritizedDevices.map { $0.priority }.max() ?? -1) + 1
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let device = PrioritizedDevice(id: uid, name: name, priority: nextPriority)
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prioritizedDevices.append(device)
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savePrioritizedDevices()
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}
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func removePrioritizedDevice(id: String) {
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let wasSelected = selectedDeviceID == availableDevices.first(where: { $0.uid == id })?.id
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prioritizedDevices.removeAll { $0.id == id }
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let updatedDevices = prioritizedDevices.enumerated().map { index, device in
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PrioritizedDevice(id: device.id, name: device.name, priority: index)
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}
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prioritizedDevices = updatedDevices
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savePrioritizedDevices()
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if wasSelected && inputMode == .prioritized {
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selectHighestPriorityAvailableDevice()
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}
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}
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func updatePriorities(devices: [PrioritizedDevice]) {
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prioritizedDevices = devices
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savePrioritizedDevices()
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if inputMode == .prioritized {
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selectHighestPriorityAvailableDevice()
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}
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notifyDeviceChange()
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}
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private func selectHighestPriorityAvailableDevice() {
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let sortedDevices = prioritizedDevices.sorted { $0.priority < $1.priority }
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for device in sortedDevices {
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if let availableDevice = availableDevices.first(where: { $0.uid == device.id }) {
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selectedDeviceID = availableDevice.id
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logger.notice("🎙️ Selected prioritized device: \(device.name)")
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notifyDeviceChange()
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return
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}
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}
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fallbackToDefaultDevice()
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}
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private func setupDeviceChangeNotifications() {
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDevices,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain
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)
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let systemObjectID = AudioObjectID(kAudioObjectSystemObject)
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let status = AudioObjectAddPropertyListener(
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systemObjectID,
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&address,
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{ (_, _, _, userData) -> OSStatus in
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let manager = Unmanaged<AudioDeviceManager>.fromOpaque(userData!).takeUnretainedValue()
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DispatchQueue.main.async {
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manager.handleDeviceListChange()
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}
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return noErr
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},
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UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
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)
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if status != noErr {
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logger.error("Failed to add device change listener: \(status)")
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}
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}
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private func handleDeviceListChange() {
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logger.notice("🎙️ Device list change detected")
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loadAvailableDevices { [weak self] in
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guard let self = self else { return }
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if self.inputMode == .systemDefault {
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self.notifyDeviceChange()
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return
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}
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if self.isRecordingActive {
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guard let currentID = self.selectedDeviceID else { return }
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if !self.isDeviceAvailable(currentID) {
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self.logger.warning("🎙️ Recording device \(currentID) no longer available - requesting switch")
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let newDeviceID: AudioDeviceID?
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if self.inputMode == .prioritized {
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let sortedDevices = self.prioritizedDevices.sorted { $0.priority < $1.priority }
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let priorityDeviceID = sortedDevices.compactMap { device in
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self.availableDevices.first(where: { $0.uid == device.id })?.id
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}.first
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if let deviceID = priorityDeviceID {
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newDeviceID = deviceID
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} else {
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self.logger.warning("🎙️ No priority devices available, using fallback")
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newDeviceID = self.findBestAvailableDevice()
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}
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} else {
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newDeviceID = self.findBestAvailableDevice()
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}
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if let deviceID = newDeviceID {
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self.selectedDeviceID = deviceID
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NotificationCenter.default.post(
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name: .audioDeviceSwitchRequired,
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object: nil,
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userInfo: ["newDeviceID": deviceID]
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)
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} else {
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self.logger.error("No audio input devices available!")
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NotificationCenter.default.post(name: .toggleMiniRecorder, object: nil)
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}
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}
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return
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}
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if self.inputMode == .prioritized {
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self.selectHighestPriorityAvailableDevice()
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} else if self.inputMode == .custom,
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let currentID = self.selectedDeviceID,
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!self.isDeviceAvailable(currentID) {
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self.fallbackToDefaultDevice()
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}
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}
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}
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private func getDeviceUID(deviceID: AudioDeviceID) -> String? {
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let uid: CFString? = getDeviceProperty(deviceID: deviceID,
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selector: kAudioDevicePropertyDeviceUID)
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return uid as String?
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}
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deinit {
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var address = AudioObjectPropertyAddress(
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mSelector: kAudioHardwarePropertyDevices,
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mScope: kAudioObjectPropertyScopeGlobal,
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mElement: kAudioObjectPropertyElementMain
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)
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AudioObjectRemovePropertyListener(
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AudioObjectID(kAudioObjectSystemObject),
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&address,
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{ (_, _, _, userData) -> OSStatus in
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return noErr
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},
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UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
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)
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}
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private func createPropertyAddress(selector: AudioObjectPropertySelector,
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scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal,
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element: AudioObjectPropertyElement = kAudioObjectPropertyElementMain) -> AudioObjectPropertyAddress {
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return AudioObjectPropertyAddress(
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mSelector: selector,
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mScope: scope,
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mElement: element
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)
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}
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private func getDeviceProperty<T>(deviceID: AudioDeviceID,
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selector: AudioObjectPropertySelector,
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scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal) -> T? {
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guard deviceID != 0 else { return nil }
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var address = createPropertyAddress(selector: selector, scope: scope)
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var propertySize = UInt32(MemoryLayout<T>.size)
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var property: T? = nil
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let status = AudioObjectGetPropertyData(
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deviceID,
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&address,
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0,
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nil,
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&propertySize,
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&property
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)
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if status != noErr {
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logger.error("Failed to get device property \(selector) for device \(deviceID): \(status)")
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return nil
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}
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return property
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}
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private func notifyDeviceChange() {
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NotificationCenter.default.post(name: NSNotification.Name("AudioDeviceChanged"), object: nil)
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}
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}
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