Refactor(AudioDeviceManager): Use UID for custom device persistence, cleanup UserDefaults logic for prioritized mode, and remove all comments and legacy keys

This commit is contained in:
Beingpax 2025-06-04 17:22:53 +05:45
parent 4767cd74fd
commit e51e57f3b1

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@ -4,7 +4,7 @@ import AVFoundation
import os
struct PrioritizedDevice: Codable, Identifiable {
let id: String // Device UID
let id: String
let name: String
let priority: Int
}
@ -21,11 +21,15 @@ class AudioDeviceManager: ObservableObject {
@Published var selectedDeviceID: AudioDeviceID?
@Published var inputMode: AudioInputMode = .systemDefault
@Published var prioritizedDevices: [PrioritizedDevice] = []
var fallbackDeviceID: AudioDeviceID?
var fallbackDeviceID: AudioDeviceID?
var isRecordingActive: Bool = false
static let shared = AudioDeviceManager()
private static let audioInputModeKey = "audioInputMode"
private static let selectedAudioDeviceUIDKey = "selectedAudioDeviceUID"
private static let prioritizedDevicesKey = "prioritizedDevices"
init() {
setupFallbackDevice()
@ -34,17 +38,15 @@ class AudioDeviceManager: ObservableObject {
self?.initializeSelectedDevice()
}
// Load saved input mode
if let savedMode = UserDefaults.standard.string(forKey: "audioInputMode"),
if let savedMode = UserDefaults.standard.string(forKey: AudioDeviceManager.audioInputModeKey),
let mode = AudioInputMode(rawValue: savedMode) {
inputMode = mode
}
// Setup device change notifications
setupDeviceChangeNotifications()
}
func setupFallbackDevice() {
func setupFallbackDevice() {
let deviceID: AudioDeviceID? = getDeviceProperty(
deviceID: AudioObjectID(kAudioObjectSystemObject),
selector: kAudioHardwarePropertyDefaultInputDevice
@ -66,17 +68,16 @@ class AudioDeviceManager: ObservableObject {
return
}
// Try to load saved device
if let savedID = UserDefaults.standard.object(forKey: "selectedAudioDeviceID") as? AudioDeviceID {
// Verify the saved device still exists and is valid
if isDeviceAvailable(savedID) {
selectedDeviceID = savedID
logger.info("Loaded saved device ID: \(savedID)")
if let name = getDeviceName(deviceID: savedID) {
if let savedUID = UserDefaults.standard.string(forKey: AudioDeviceManager.selectedAudioDeviceUIDKey) {
if let device = availableDevices.first(where: { $0.uid == savedUID }) {
selectedDeviceID = device.id
logger.info("Loaded saved device UID: \(savedUID), mapped to ID: \(device.id)")
if let name = getDeviceName(deviceID: device.id) {
logger.info("Using saved device: \(name)")
}
} else {
logger.warning("Saved device ID \(savedID) is no longer available")
logger.warning("Saved device UID \(savedUID) is no longer available")
UserDefaults.standard.removeObject(forKey: AudioDeviceManager.selectedAudioDeviceUIDKey)
fallbackToDefaultDevice()
}
} else {
@ -89,9 +90,6 @@ class AudioDeviceManager: ObservableObject {
}
private func fallbackToDefaultDevice() {
// Instead of just setting a fallback device ID, explicitly switch to system default mode.
// selectInputMode(.systemDefault) will handle setting inputMode,
// clearing selectedDeviceID, and updating UserDefaults.
selectInputMode(.systemDefault)
logger.info("Switched to system default audio input mode due to fallback.")
}
@ -149,7 +147,6 @@ class AudioDeviceManager: ObservableObject {
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
self.availableDevices = devices.map { ($0.id, $0.uid, $0.name) }
// Verify current selection is still valid
if let currentID = self.selectedDeviceID, !devices.contains(where: { $0.id == currentID }) {
self.logger.warning("Currently selected device is no longer available")
self.fallbackToDefaultDevice()
@ -212,29 +209,33 @@ class AudioDeviceManager: ObservableObject {
logger.info("Selected device name: \(name)")
}
if isDeviceAvailable(id) {
if let deviceToSelect = availableDevices.first(where: { $0.id == id }), let uid = deviceToSelect.uid {
DispatchQueue.main.async {
self.selectedDeviceID = id
UserDefaults.standard.set(id, forKey: "selectedAudioDeviceID")
self.logger.info("Device selection saved")
UserDefaults.standard.set(uid, forKey: AudioDeviceManager.selectedAudioDeviceUIDKey)
self.logger.info("Device selection saved with UID: \(uid)")
self.notifyDeviceChange()
}
} else {
logger.error("Attempted to select unavailable device: \(id)")
logger.error("Attempted to select unavailable device or device with no UID: \(id)")
fallbackToDefaultDevice()
}
}
func selectInputMode(_ mode: AudioInputMode) {
inputMode = mode
UserDefaults.standard.set(mode.rawValue, forKey: "audioInputMode")
UserDefaults.standard.set(mode.rawValue, forKey: AudioDeviceManager.audioInputModeKey)
if mode == .systemDefault {
selectedDeviceID = nil
UserDefaults.standard.removeObject(forKey: "selectedAudioDeviceID")
UserDefaults.standard.removeObject(forKey: AudioDeviceManager.selectedAudioDeviceUIDKey)
} else if selectedDeviceID == nil {
if let firstDevice = availableDevices.first {
selectDevice(id: firstDevice.id)
if inputMode == .custom {
if let firstDevice = availableDevices.first {
selectDevice(id: firstDevice.id)
}
} else if inputMode == .prioritized {
selectHighestPriorityAvailableDevice()
}
}
@ -259,7 +260,7 @@ class AudioDeviceManager: ObservableObject {
}
private func loadPrioritizedDevices() {
if let data = UserDefaults.standard.data(forKey: "prioritizedDevices"),
if let data = UserDefaults.standard.data(forKey: AudioDeviceManager.prioritizedDevicesKey),
let devices = try? JSONDecoder().decode([PrioritizedDevice].self, from: data) {
prioritizedDevices = devices
logger.info("Loaded \(devices.count) prioritized devices")
@ -268,7 +269,7 @@ class AudioDeviceManager: ObservableObject {
func savePrioritizedDevices() {
if let data = try? JSONEncoder().encode(prioritizedDevices) {
UserDefaults.standard.set(data, forKey: "prioritizedDevices")
UserDefaults.standard.set(data, forKey: AudioDeviceManager.prioritizedDevicesKey)
logger.info("Saved \(self.prioritizedDevices.count) prioritized devices")
}
}
@ -285,7 +286,6 @@ class AudioDeviceManager: ObservableObject {
let wasSelected = selectedDeviceID == availableDevices.first(where: { $0.uid == id })?.id
prioritizedDevices.removeAll { $0.id == id }
// Reindex remaining devices to ensure continuous priority numbers
let updatedDevices = prioritizedDevices.enumerated().map { index, device in
PrioritizedDevice(id: device.id, name: device.name, priority: index)
}
@ -293,7 +293,6 @@ class AudioDeviceManager: ObservableObject {
prioritizedDevices = updatedDevices
savePrioritizedDevices()
// If we removed the currently selected device, select the next best option
if wasSelected && inputMode == .prioritized {
selectHighestPriorityAvailableDevice()
}
@ -311,28 +310,24 @@ class AudioDeviceManager: ObservableObject {
}
private func selectHighestPriorityAvailableDevice() {
// Sort by priority (lowest number = highest priority)
let sortedDevices = prioritizedDevices.sorted { $0.priority < $1.priority }
// Try each device in priority order
for device in sortedDevices {
if let availableDevice = availableDevices.first(where: { $0.uid == device.id }) {
selectedDeviceID = availableDevice.id
logger.info("Selected prioritized device: \(device.name) (Priority: \(device.priority))")
// Actually set the device as the current input device
do {
try AudioDeviceConfiguration.setDefaultInputDevice(availableDevice.id)
UserDefaults.standard.set(availableDevice.id, forKey: "selectedAudioDeviceID")
self.notifyDeviceChange()
} catch {
logger.error("Failed to set prioritized device: \(error.localizedDescription)")
continue // Try next device if this one fails
continue
}
return
}
}
// If no prioritized device is available, fall back to default
fallbackToDefaultDevice()
}
@ -345,7 +340,6 @@ class AudioDeviceManager: ObservableObject {
let systemObjectID = AudioObjectID(kAudioObjectSystemObject)
// Add listener for device changes
let status = AudioObjectAddPropertyListener(
systemObjectID,
&address,
@ -371,21 +365,13 @@ class AudioDeviceManager: ObservableObject {
loadAvailableDevices { [weak self] in
guard let self = self else { return }
// If in prioritized mode, recheck the device selection
if self.inputMode == .prioritized {
self.selectHighestPriorityAvailableDevice()
}
// If in custom mode and selected device is no longer available, fallback
else if self.inputMode == .custom,
let currentID = self.selectedDeviceID,
!self.isDeviceAvailable(currentID) {
} else if self.inputMode == .custom,
let currentID = self.selectedDeviceID,
!self.isDeviceAvailable(currentID) {
self.fallbackToDefaultDevice()
}
// Notify UI of changes
if !self.isRecordingActive {
NotificationCenter.default.post(name: NSNotification.Name("AudioDeviceChanged"), object: nil)
}
}
}
@ -396,7 +382,6 @@ class AudioDeviceManager: ObservableObject {
}
deinit {
// Remove the listener when the manager is deallocated
var address = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
@ -413,7 +398,6 @@ class AudioDeviceManager: ObservableObject {
)
}
// MARK: - Helper Methods
private func createPropertyAddress(selector: AudioObjectPropertySelector,
scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal,
element: AudioObjectPropertyElement = kAudioObjectPropertyElementMain) -> AudioObjectPropertyAddress {
@ -427,7 +411,6 @@ class AudioDeviceManager: ObservableObject {
private func getDeviceProperty<T>(deviceID: AudioDeviceID,
selector: AudioObjectPropertySelector,
scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal) -> T? {
// Skip invalid device IDs
guard deviceID != 0 else { return nil }
var address = createPropertyAddress(selector: selector, scope: scope)
@ -452,7 +435,6 @@ class AudioDeviceManager: ObservableObject {
}
private func notifyDeviceChange() {
// Only notify if recording is not active
if !isRecordingActive {
NotificationCenter.default.post(name: NSNotification.Name("AudioDeviceChanged"), object: nil)
}