vOOice/VoiceInk/Services/AudioDeviceManager.swift

443 lines
16 KiB
Swift

import Foundation
import CoreAudio
import AVFoundation
import os
struct PrioritizedDevice: Codable, Identifiable {
let id: String
let name: String
let priority: Int
}
enum AudioInputMode: String, CaseIterable {
case systemDefault = "System Default"
case custom = "Custom Device"
case prioritized = "Prioritized"
}
class AudioDeviceManager: ObservableObject {
private let logger = Logger(subsystem: "com.prakashjoshipax.voiceink", category: "AudioDeviceManager")
@Published var availableDevices: [(id: AudioDeviceID, uid: String, name: String)] = []
@Published var selectedDeviceID: AudioDeviceID?
@Published var inputMode: AudioInputMode = .systemDefault
@Published var prioritizedDevices: [PrioritizedDevice] = []
var fallbackDeviceID: AudioDeviceID?
var isRecordingActive: Bool = false
static let shared = AudioDeviceManager()
private static let audioInputModeKey = "audioInputMode"
private static let selectedAudioDeviceUIDKey = "selectedAudioDeviceUID"
private static let prioritizedDevicesKey = "prioritizedDevices"
init() {
setupFallbackDevice()
loadPrioritizedDevices()
loadAvailableDevices { [weak self] in
self?.initializeSelectedDevice()
}
if let savedMode = UserDefaults.standard.string(forKey: AudioDeviceManager.audioInputModeKey),
let mode = AudioInputMode(rawValue: savedMode) {
inputMode = mode
}
setupDeviceChangeNotifications()
}
func setupFallbackDevice() {
let deviceID: AudioDeviceID? = getDeviceProperty(
deviceID: AudioObjectID(kAudioObjectSystemObject),
selector: kAudioHardwarePropertyDefaultInputDevice
)
if let deviceID = deviceID {
fallbackDeviceID = deviceID
if let name = getDeviceName(deviceID: deviceID) {
logger.info("Fallback device set to: \(name) (ID: \(deviceID))")
}
} else {
logger.error("Failed to get fallback device")
}
}
private func initializeSelectedDevice() {
if inputMode == .prioritized {
selectHighestPriorityAvailableDevice()
return
}
if let savedUID = UserDefaults.standard.string(forKey: AudioDeviceManager.selectedAudioDeviceUIDKey) {
if let device = availableDevices.first(where: { $0.uid == savedUID }) {
selectedDeviceID = device.id
logger.info("Loaded saved device UID: \(savedUID), mapped to ID: \(device.id)")
if let name = getDeviceName(deviceID: device.id) {
logger.info("Using saved device: \(name)")
}
} else {
logger.warning("Saved device UID \(savedUID) is no longer available")
UserDefaults.standard.removeObject(forKey: AudioDeviceManager.selectedAudioDeviceUIDKey)
fallbackToDefaultDevice()
}
} else {
fallbackToDefaultDevice()
}
}
private func isDeviceAvailable(_ deviceID: AudioDeviceID) -> Bool {
return availableDevices.contains { $0.id == deviceID }
}
private func fallbackToDefaultDevice() {
selectInputMode(.systemDefault)
logger.info("Switched to system default audio input mode due to fallback.")
}
func loadAvailableDevices(completion: (() -> Void)? = nil) {
logger.info("Loading available audio devices...")
var propertySize: UInt32 = 0
var address = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
var result = AudioObjectGetPropertyDataSize(
AudioObjectID(kAudioObjectSystemObject),
&address,
0,
nil,
&propertySize
)
let deviceCount = Int(propertySize) / MemoryLayout<AudioDeviceID>.size
logger.info("Found \(deviceCount) total audio devices")
var deviceIDs = [AudioDeviceID](repeating: 0, count: deviceCount)
result = AudioObjectGetPropertyData(
AudioObjectID(kAudioObjectSystemObject),
&address,
0,
nil,
&propertySize,
&deviceIDs
)
if result != noErr {
logger.error("Error getting audio devices: \(result)")
return
}
let devices = deviceIDs.compactMap { deviceID -> (id: AudioDeviceID, uid: String, name: String)? in
guard let name = getDeviceName(deviceID: deviceID),
let uid = getDeviceUID(deviceID: deviceID),
isInputDevice(deviceID: deviceID) else {
return nil
}
return (id: deviceID, uid: uid, name: name)
}
logger.info("Found \(devices.count) input devices")
devices.forEach { device in
logger.info("Available device: \(device.name) (ID: \(device.id))")
}
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
self.availableDevices = devices.map { ($0.id, $0.uid, $0.name) }
if let currentID = self.selectedDeviceID, !devices.contains(where: { $0.id == currentID }) {
self.logger.warning("Currently selected device is no longer available")
self.fallbackToDefaultDevice()
}
completion?()
}
}
func getDeviceName(deviceID: AudioDeviceID) -> String? {
let name: CFString? = getDeviceProperty(deviceID: deviceID,
selector: kAudioDevicePropertyDeviceNameCFString)
return name as String?
}
private func isInputDevice(deviceID: AudioDeviceID) -> Bool {
var address = AudioObjectPropertyAddress(
mSelector: kAudioDevicePropertyStreamConfiguration,
mScope: kAudioDevicePropertyScopeInput,
mElement: kAudioObjectPropertyElementMain
)
var propertySize: UInt32 = 0
var result = AudioObjectGetPropertyDataSize(
deviceID,
&address,
0,
nil,
&propertySize
)
if result != noErr {
logger.error("Error checking input capability for device \(deviceID): \(result)")
return false
}
let bufferList = UnsafeMutablePointer<AudioBufferList>.allocate(capacity: Int(propertySize))
defer { bufferList.deallocate() }
result = AudioObjectGetPropertyData(
deviceID,
&address,
0,
nil,
&propertySize,
bufferList
)
if result != noErr {
logger.error("Error getting stream configuration for device \(deviceID): \(result)")
return false
}
let bufferCount = Int(bufferList.pointee.mNumberBuffers)
return bufferCount > 0
}
func selectDevice(id: AudioDeviceID) {
logger.info("Selecting device with ID: \(id)")
if let name = getDeviceName(deviceID: id) {
logger.info("Selected device name: \(name)")
}
if let deviceToSelect = availableDevices.first(where: { $0.id == id }), let uid = deviceToSelect.uid {
DispatchQueue.main.async {
self.selectedDeviceID = id
UserDefaults.standard.set(uid, forKey: AudioDeviceManager.selectedAudioDeviceUIDKey)
self.logger.info("Device selection saved with UID: \(uid)")
self.notifyDeviceChange()
}
} else {
logger.error("Attempted to select unavailable device or device with no UID: \(id)")
fallbackToDefaultDevice()
}
}
func selectInputMode(_ mode: AudioInputMode) {
inputMode = mode
UserDefaults.standard.set(mode.rawValue, forKey: AudioDeviceManager.audioInputModeKey)
if mode == .systemDefault {
selectedDeviceID = nil
UserDefaults.standard.removeObject(forKey: AudioDeviceManager.selectedAudioDeviceUIDKey)
} else if selectedDeviceID == nil {
if inputMode == .custom {
if let firstDevice = availableDevices.first {
selectDevice(id: firstDevice.id)
}
} else if inputMode == .prioritized {
selectHighestPriorityAvailableDevice()
}
}
notifyDeviceChange()
}
func getCurrentDevice() -> AudioDeviceID {
switch inputMode {
case .systemDefault:
return fallbackDeviceID ?? 0
case .custom:
return selectedDeviceID ?? fallbackDeviceID ?? 0
case .prioritized:
let sortedDevices = prioritizedDevices.sorted { $0.priority < $1.priority }
for device in sortedDevices {
if let available = availableDevices.first(where: { $0.uid == device.id }) {
return available.id
}
}
return fallbackDeviceID ?? 0
}
}
private func loadPrioritizedDevices() {
if let data = UserDefaults.standard.data(forKey: AudioDeviceManager.prioritizedDevicesKey),
let devices = try? JSONDecoder().decode([PrioritizedDevice].self, from: data) {
prioritizedDevices = devices
logger.info("Loaded \(devices.count) prioritized devices")
}
}
func savePrioritizedDevices() {
if let data = try? JSONEncoder().encode(prioritizedDevices) {
UserDefaults.standard.set(data, forKey: AudioDeviceManager.prioritizedDevicesKey)
logger.info("Saved \(self.prioritizedDevices.count) prioritized devices")
}
}
func addPrioritizedDevice(uid: String, name: String) {
guard !prioritizedDevices.contains(where: { $0.id == uid }) else { return }
let nextPriority = (prioritizedDevices.map { $0.priority }.max() ?? -1) + 1
let device = PrioritizedDevice(id: uid, name: name, priority: nextPriority)
prioritizedDevices.append(device)
savePrioritizedDevices()
}
func removePrioritizedDevice(id: String) {
let wasSelected = selectedDeviceID == availableDevices.first(where: { $0.uid == id })?.id
prioritizedDevices.removeAll { $0.id == id }
let updatedDevices = prioritizedDevices.enumerated().map { index, device in
PrioritizedDevice(id: device.id, name: device.name, priority: index)
}
prioritizedDevices = updatedDevices
savePrioritizedDevices()
if wasSelected && inputMode == .prioritized {
selectHighestPriorityAvailableDevice()
}
}
func updatePriorities(devices: [PrioritizedDevice]) {
prioritizedDevices = devices
savePrioritizedDevices()
if inputMode == .prioritized {
selectHighestPriorityAvailableDevice()
}
notifyDeviceChange()
}
private func selectHighestPriorityAvailableDevice() {
let sortedDevices = prioritizedDevices.sorted { $0.priority < $1.priority }
for device in sortedDevices {
if let availableDevice = availableDevices.first(where: { $0.uid == device.id }) {
selectedDeviceID = availableDevice.id
logger.info("Selected prioritized device: \(device.name) (Priority: \(device.priority))")
do {
try AudioDeviceConfiguration.setDefaultInputDevice(availableDevice.id)
self.notifyDeviceChange()
} catch {
logger.error("Failed to set prioritized device: \(error.localizedDescription)")
continue
}
return
}
}
fallbackToDefaultDevice()
}
private func setupDeviceChangeNotifications() {
var address = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
let systemObjectID = AudioObjectID(kAudioObjectSystemObject)
let status = AudioObjectAddPropertyListener(
systemObjectID,
&address,
{ (_, _, _, userData) -> OSStatus in
let manager = Unmanaged<AudioDeviceManager>.fromOpaque(userData!).takeUnretainedValue()
DispatchQueue.main.async {
manager.handleDeviceListChange()
}
return noErr
},
UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
)
if status != noErr {
logger.error("Failed to add device change listener: \(status)")
} else {
logger.info("Successfully added device change listener")
}
}
private func handleDeviceListChange() {
logger.info("Device list change detected")
loadAvailableDevices { [weak self] in
guard let self = self else { return }
if self.inputMode == .prioritized {
self.selectHighestPriorityAvailableDevice()
} else if self.inputMode == .custom,
let currentID = self.selectedDeviceID,
!self.isDeviceAvailable(currentID) {
self.fallbackToDefaultDevice()
}
}
}
private func getDeviceUID(deviceID: AudioDeviceID) -> String? {
let uid: CFString? = getDeviceProperty(deviceID: deviceID,
selector: kAudioDevicePropertyDeviceUID)
return uid as String?
}
deinit {
var address = AudioObjectPropertyAddress(
mSelector: kAudioHardwarePropertyDevices,
mScope: kAudioObjectPropertyScopeGlobal,
mElement: kAudioObjectPropertyElementMain
)
AudioObjectRemovePropertyListener(
AudioObjectID(kAudioObjectSystemObject),
&address,
{ (_, _, _, userData) -> OSStatus in
return noErr
},
UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
)
}
private func createPropertyAddress(selector: AudioObjectPropertySelector,
scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal,
element: AudioObjectPropertyElement = kAudioObjectPropertyElementMain) -> AudioObjectPropertyAddress {
return AudioObjectPropertyAddress(
mSelector: selector,
mScope: scope,
mElement: element
)
}
private func getDeviceProperty<T>(deviceID: AudioDeviceID,
selector: AudioObjectPropertySelector,
scope: AudioObjectPropertyScope = kAudioObjectPropertyScopeGlobal) -> T? {
guard deviceID != 0 else { return nil }
var address = createPropertyAddress(selector: selector, scope: scope)
var propertySize = UInt32(MemoryLayout<T>.size)
var property: T? = nil
let status = AudioObjectGetPropertyData(
deviceID,
&address,
0,
nil,
&propertySize,
&property
)
if status != noErr {
logger.error("Failed to get device property \(selector) for device \(deviceID): \(status)")
return nil
}
return property
}
private func notifyDeviceChange() {
if !isRecordingActive {
NotificationCenter.default.post(name: NSNotification.Name("AudioDeviceChanged"), object: nil)
}
}
}